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Lode runner 2 gold
Lode runner 2 gold




  1. #LODE RUNNER 2 GOLD PC#
  2. #LODE RUNNER 2 GOLD FREE#
  3. #LODE RUNNER 2 GOLD WINDOWS#

The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Levels feature a multi-storey, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times. After collecting all the gold, the player must travel to the top of the screen to reach the next level. The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player.

#LODE RUNNER 2 GOLD WINDOWS#

Later versions include those for the Atari ST, Sinclair Spectrum 48K/128K, NES, Windows 3.1, Macintosh, and the original Game Boy.

lode runner 2 gold

The original microcomputer versions included the Apple II series, the Atari 8-bit family, the Commodore 64 and a Konami version licensed for the MSX computer named " King's Valley". According to this article, Smith was given a $10,000 advance by Brøderbund to develop the inter-square animation, and to provide 150 levels of play. Brøderbund wanted a game with sophisticated pixel-level animation. Although it uses high-resolution graphics, the players move around the board in whole-square increments. One issue with Miner is that, like its text-based Kong predecessors, it lacks inter-square animation. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund. Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game.

#LODE RUNNER 2 GOLD FREE#

He submitted a rough version to Brøderbund around October 1982 and received a one-line rejection letter in response to the effect of "Sorry, your game doesn't fit into our product line please feel free to submit future products." Through the end of the year, Smith refined that version, which was black-and-white with no joystick support. In a weekend (circa September 1982), Smith was able to build a crude, playable version in 6502 assembly language on an Apple II+ and renamed the game Miner. When Kong was ported to the VAX, some Pascal sections were mixed into the original Fortran code. The game was programmed in Fortran and used ASCII character graphics. Shortly thereafter, Kong was ported to VAX minicomputers, as there were more terminals available on campus. This prototype, called Kong, was written for a Prime Computer 550 minicomputer limited to one building on the UW campus. Smith of Renton, Washington, who at the time was an architecture student at the University of Washington. The prototype of what later became Lode Runner was a game developed by Douglas E.

lode runner 2 gold

is now currently holds the IP and Trademark rights of Lode Runner. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. Lode Runner is a 1983 platform game, first published by Brøderbund.

lode runner 2 gold

#LODE RUNNER 2 GOLD PC#

Apple II, VIC-20, Commodore 64, PC Booter, ZX Spectrum, Atari XL/XE, SG-1000, XBLA, Windows, iPod, Macintosh, Virtual Console, PlayStation Network, BBC Micro, Atari Lynx, PlayStation, NES, SNES, Amstrad CPC






Lode runner 2 gold